I wrote this in the summer after 7th grade, first game I published.
An online games portal offered me 400 Canadian dollars for it, but it only got a score
of about 2.5/5.0 on Newgrounds :( I recall the portal being called something like "garage games", though according to Wikipedia Garage Games are the developers of the Torque game engine (which I used at around the same time, hence the confusion).
It's one of those side-scrolling shooters, pretty standard.
It was written in ActionScript 2.
Woogi World was a browser MMORPG (made in Flash) for children, they hosted a game development competition on newgrounds.com when I was in 7th grade, and I entered with a "catch the falling donuts" game, together with a friend who made the graphics. It was actually included in the game! Though I wasn't able to find it the last time I tried the game, and I'm not even sure if the game is still around anymore. Also we didn't win the $US 3000 prize. :o
Trivia: Woogi World was originally called Wiggi World, but they changed that name during the competition.
I actually published this on Google Play Store.
It's written in Java. IIRC I used libGDX.
The player controls a cow which has to collect as much milk as possible
before it drowns in the sea of milk rising from the bottom of the screen.
I worked on this in December 2017, didn't get very far at all.
Apparently ".io game" is a genre now (slither.io being probably the most famous).
I tried this out with my brother and his friend, but found the basic gameplay to not be very good.
It started out as a sort of multiplayer asteroids, and gradually morphed
into a Mars rover bot survival game.